define HEALTHBAR xxxx


gamevar temp 0 2
gamevar xvar 0 2
onevent EVENT_DISPLAYREST {   setvar xvar 0 // set starting x coordinate   
getactor[THISACTOR].extra temp // get the player's health   
whilevarn temp 0 { // loop for each hitpoint           
rotatesprite xvar 184 65536 0 HEALTHBAR 0 0 16 0 0 xdim ydim // draws HEALTHBAR at (xvar,184)           
addvar xvar 2 // move to the right           
subvar temp 1 // next hitpoint   }} 
endevent


i love you (no homo) So I'm assuming a um.. Kill Counter would essentially work the same?

 Any number you want. Just replace "getactor[THISACTOR].extra temp" and adjust BARSCALE as needed